Formation Roles
The codes are found in the Formation Table and related to the overarching AI behavior, the units in that formation will act in the simulation. There is a Role call “CIV” that we may use in the future is civilians become more than “markers” in the game engine. There is also a value called “Supply” that is used internally as an error trap for the code and should not be utilized in the formation tables by users.
| Role | Description of Primary Formation Function |
|---|---|
| Air | Any air unit type, functionality dictated by mission types (CAS, SEAD, Standoff, etc.) |
| AntiTank | Towed systems or man portable weapons, utilize good terrain/cover to snipe armored units, standoff, must account for limber/unlimber times to move (forward or back) |
| Arty | Towed Arty units, standoff range, stay within range of forward elements for support, must account for limber/unlimber times to move (forward or back) |
| Engineer | Units with engineering capabilities only |
| Flak | Overwatch units that provide anti-air fire versus helos and strike aircraft, NOT first line fighters and should retreat if lead elements are gone; if engaged some SPAAGs can engage ground forces |
| Helo | Depending on class (Attack, Scout, Utility) they will Hunt, Recce, or avoid contact to do their missions. This is for Helos only. |
| HQ | Generates orders for attached ground units, communicates up the command chain, maintains contact with sub-units, fights as necessary |
| HQArty | Generates orders for attached Arty/Air units, communicates up the command chain, maintains contact with sub-units, fights as a last resort |
| Inf | Pure ground troops, maybe APCs but not IFVs (MechInf), engage enemies, take objectives, and utilize covered movements |
| Logistical | For sites like FARPs, Supply depots, POL, Maintenance, Coms/HQ, etc. |
| MechInf | A combination of IFVs and Infantry units used to fight and seize objectives |
| Obsrv | Units with observation ability, standoff, not engaging, move only to track a target, usually looking at an AOI |
| Recce | Scout out and find the enemy, standoff-based, fight if pressed |
| SPArty | Mobile Arty units, standoff range, stay within range of forward elements for support |
| SPAT | Self-propelled weapons, utilize good terrain/cover to snipe armored units, standoff, should be overwatch types and not front-line units |
| Supply | Dummy Role for Error Trapping – Do not use in Formation Roles |
| Tank | Armor forces used to kill other units and help with securing objectives, lead elements of an assault |
| Truck | Formations providing utility transport, standoff, support type units |
| WMD | Units with NBC weapons, must have a scripted release state for players and AI use |