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Formation Roles

The codes are found in the Formation Table and related to the overarching AI behavior, the units in that formation will act in the simulation. There is a Role call “CIV” that we may use in the future is civilians become more than “markers” in the game engine. There is also a value called “Supply” that is used internally as an error trap for the code and should not be utilized in the formation tables by users.

Role Description of Primary Formation Function
Air Any air unit type, functionality dictated by mission types (CAS, SEAD, Standoff, etc.)
AntiTank Towed systems or man portable weapons, utilize good terrain/cover to snipe armored units, standoff, must account for limber/unlimber times to move (forward or back)
Arty Towed Arty units, standoff range, stay within range of forward elements for support, must account for limber/unlimber times to move (forward or back)
Engineer Units with engineering capabilities only
Flak Overwatch units that provide anti-air fire versus helos and strike aircraft, NOT first line fighters and should retreat if lead elements are gone; if engaged some SPAAGs can engage ground forces
Helo Depending on class (Attack, Scout, Utility) they will Hunt, Recce, or avoid contact to do their missions. This is for Helos only.
HQ Generates orders for attached ground units, communicates up the command chain, maintains contact with sub-units, fights as necessary
HQArty Generates orders for attached Arty/Air units, communicates up the command chain, maintains contact with sub-units, fights as a last resort
Inf Pure ground troops, maybe APCs but not IFVs (MechInf), engage enemies, take objectives, and utilize covered movements
Logistical For sites like FARPs, Supply depots, POL, Maintenance, Coms/HQ, etc.
MechInf A combination of IFVs and Infantry units used to fight and seize objectives
Obsrv Units with observation ability, standoff, not engaging, move only to track a target, usually looking at an AOI
Recce Scout out and find the enemy, standoff-based, fight if pressed
SPArty Mobile Arty units, standoff range, stay within range of forward elements for support
SPAT Self-propelled weapons, utilize good terrain/cover to snipe armored units, standoff, should be overwatch types and not front-line units
Supply Dummy Role for Error Trapping – Do not use in Formation Roles
Tank Armor forces used to kill other units and help with securing objectives, lead elements of an assault
Truck Formations providing utility transport, standoff, support type units
WMD Units with NBC weapons, must have a scripted release state for players and AI use