User Content Guides
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This document describes how to create scenarios for the Cold War Game engine. It also covers editing existing scenarios and the tools for updating or changing data.
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Describes how to add Battle Plans for the AI to choose during a scenario and provides a means of replayability to any scenario for both sides in the fight. The more plans you add the more options the player has to replay with a different enemy plan.
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Provides detailed instructions on playing and creating Campaigns using the Flashpoint Campaigns - Cold War Game engine. Whether you're a beginner venturing into the world of campaign creation or an experienced player seeking to enhance your skills, you'll gain valuable insights into the intricacies of creating campaigns.
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We created this document to help Users understand how to create Maps and Map Values with QGis. This guide uses the QGis GIS tool as the editor to create a map values bitmap defining the terrain for the Flashpoint Campaigns game engine.
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Provides the information necessary to modify (mod) aspects of the game’s content, such as artwork and sounds. The information discusses the use, location, and formats required for each item.
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Provides the information necessary to edit, create, and validate the National Data Files used in the game. There is a lot of information in this document and users are urged to start small and work up to new data files.
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This document explains how to set up weather for the game’s realistic weather conditions. This includes information on how to set weather for a scenario and how to make or modify weather data files for use in your own scenarios or maps.
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This document provides a comprehensive, step-by-step guide to creating military-style map overlays using both Microsoft PowerPoint and Paint.NET. Designed for new and returning players, as well as scenario designers, the procedures outlined herein focus on clarity, precision, and ease of use.