12. Systems
The following section lists several of the more common systems that can be found on the platforms in the game. This listing may be expanded in the future as new game features are added.
12.1 Fire Control/Range Finding System (FC/RF)
Fire control systems are the pieces of a weapon system that aid a shooter in hitting a target. At the lowest and simplest end of the spectrum is the iron sight. At the top end is the Laser Fire Control System, which has an integrated Laser Range Finder (LRF), a ballistic computer, an incline (sideways tilt) sensor, and a crosswind sensor. Additional inputs for ammunition variances can also be provided. That fire control system also does lead computation for moving targets based on the gunner smoothly tracking the target for a few seconds.
Between these extremes, fire control systems vary, with most requiring either some manual inputs or gun lay to account for range and motion lead.
12.2 Laser Range Finder (LRF)
Increases the accuracy of gun systems by obtaining an accurate range measurement. Mostly found on Tanks (MBTs) and Infantry Fighting Vehicles (IFVs).
12.3 Advanced Gun Sight (AGS)
Sight for aircraft that does lead computation. These systems increase gun system accuracy against both air and ground targets.
12.4 Stabilization System (Stab)
Stabilizing the gun allows a vehicle to engage targets while the firing platform moves with minimal accuracy degradation. The most common is two-axis stabilization, where the gun's elevation remains unchanged as the vehicle pitches up and down, and azimuth stabilization, where the weapon remains pointed in the same compass direction as the firing vehicle turns left and right. Stabilization does not account for any required lead due to the shooter-vehicle or target motion.
12.5 Stadia Coincidence Sights (STC)
Sight with a built-in optical rangefinder. Typically, it uses two light paths, and the gunner adjusts the sights until the two images coincide, thus measuring the range. Imprecise much beyond 2000m.
12.6 Stadia Reticle Sights (STR)
The range is determined by comparing the target height to a range scale. Precision drops off beyond 1500m.
12.7 Electronic Countermeasures (ECM)
Electronic countermeasures are signals that jam radars and other radio frequency systems to avoid detection or defeat threats like radar-guided missiles.
12.8 Electronic Counter-Countermeasures (ECCM)
Enhancements to munitions or fire control systems to make them resistant to electronic countermeasures deployed by a target.
12.9 Defensive Countermeasures (DCM)
These include flares (hot sources to mimic engine exhaust) used to decoy infrared missiles or chaff (strips of aluminum foil) to spoof radar-guided missiles. They are mainly carried by aircraft and helicopters. These are items of limited use.
12.10 Smoke Dischargers
Many ground platforms (tanks and infantry fighting vehicles) are equipped with a smoke-discharging system used to blind the sensors and weapons. During the Cold War, they were visual obscurants. They have a limited number of uses in combat.